Information
Everything you see created by me using Unreal, Unity, 3ds Max, Maya, Photoshop, Substance, xNormal, ZBrush, C#, World Machine
Technical Artist + General Game Dev
I teach and make Indie games stuff - Moving back toward the Game Dev world as a Technical Artist
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ClownFishObjPos = new Vector3(K * Mathf.Cos(theta) * Mathf.Cos(theta), theta/5, (Mathf.Cos(theta) * (Mathf.Sin(theta)));
Notes: I used two morph targets for the swim motion to test the performance against Mechanim. I also had a good curving turn, but it didn't look correct so I just Quaternion Lerped it. The fish have obstacle avoidance.
Scripting: An Example of a DCC tool that I wrote in 3ds MaxScript
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Modeled, UV, Materials, Rigged, Animated, Character and Animation Blueprints, State Machines and some simple AI
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Information
Everything you see created by me using Unreal, Unity, 3ds Max, Maya, Photoshop, Substance, xNormal, ZBrush, C#, World Machine