Andy Clayton

Technical Artist + General Game Dev

I teach and make Indie games stuff - Moving back toward the Game Dev world as a Technical Artist

Multiplex: A Unity 'Times Table' game , C# and Photoshop. Created for fun. Ready for publishing to Android.

Click the picture to play

Swim Rose Loop Pattern - A demonstration of a version of a Rose Loop Equation so that the fish swim within a radius.

ClownFishObjPos = new Vector3(K * Mathf.Cos(theta) * Mathf.Cos(theta), theta/5, (Mathf.Cos(theta) * (Mathf.Sin(theta)));

Notes: I used two morph targets for the swim motion to test the performance against Mechanim. I also had a good curving turn, but it didn't look correct so I just Quaternion Lerped it. The fish have obstacle avoidance.

 

Budda - Photographs to 3d Model. Using a Photogrammetry pipeline

Rocks - Photogrammetry Rocks

 

Scripting: An Example of a DCC tool that I wrote in 3ds MaxScript

Click the Picture to see a demo:

Mech

Modeled, UV, Materials, Rigged, Animated, Character and Animation Blueprints, State Machines and some simple AI

Click the Picture to see the video

Persona

 

Information

Everything you see created by me using Unreal, Unity, 3ds Max, Maya, Photoshop, Substance, xNormal, ZBrush, C#, World Machine