Asset pipeline from scratch:

Overview:

Maya

Unreal

 

Maya

Unreal

 

Importing the Object

Note: The box mesh should come in with a material connected to it. Its probably called 'Lambert1' the default name for the material in Maya. You can check to see if this material is applied to the box already, if you double click the box it will open up in the Static Mesh Editor. Look on the right hand side of this window to see 'Element 0' the sphere next to this name is the material.



If the material on the box is Lambert1 find it in the content browser and double click it to open it.

If it didn't come in with the box, you can right click in the Browser folder and create a material. Then when you open the Static Mesh editor to look at the box you can drag the material onto the Element0.


Lighting

Your scene might look like it has lighting in already, but thats just a view option. At the top of the viewport click the dropdown and change it from Unlit to Lit. Unlit is when everything is lit up.