Andy Clayton
Technical Artist
andyclayton3d@gmail.com
website: www.metalhog.com
Summary
Excellent all-round Game Dev Pipeline knowledge. Great at problem solving. Deep technical expertise.
In Depth Skills
- Unreal Engine – Strengths: Blueprints/Material Editor/Level Production/AI/Persona
- 3ds Max
- Maya – Modeling Pipeline
- Unity - C#
- Photoshop/World Machine/xNormal/R Studio
- Writer – Tutorial Web site, books and training manuals
Extensive Experience:
- ZBrush
- Motion Capture
- Substance
- C#/C++
History
- Indie Game Development (2015 - Present)
- Teacher at 4 year B.Sc School 10 + years
- Freelance Game Development 5 + years
- Sales – Engineering Software
- Mechanical Engineer
Freelance:
- Game Studio/Animation Consultant
- Professional writer – Game Development, DCC, Tutorials
- Programmer – Database, Game Dev Tools
Education
- HND Mechanical Engineering
- B.Sc GAD